Archive for the ‘gaming’ Category

Will “Postal 2″ Create a New First Amendment Exception?

Tuesday, November 2nd, 2010

There has already been an interesting consensus that the Supreme Court was skeptical of California’s violent video game law. Due to the long line, I missed the first 10 minutes or so of California’s argument for the law but was there for the remainder. After reviewing the transcript, I still have a slightly different take.

First, I think that Justice Scalia likes violent video games, or at least certainly doesn’t think there can or should be an exception to the first amendment around violence and children. For many others on the court, I’m not so sure.

Breyer seems to think that the usual first amendment scrutiny shouldn’t apply to the notion of violent speech as it relates to those under 18, and that it should be a simple balancing test. He appears to assume that there is a problem to support the state’s side of the balance.

There also seems to be a surprising level of support from the justices for a law, more narrow than this one, but one that allows states to restrict access to some violent video games. That’s troubling as it really impacts the shift of video games away from retail and into the online channel as we explain in our amicus.

That said, it does appear that there is enough skepticism about the reach and vagueness of this law that we’re not going to see that exception fully carved out here. Per Justice Sotomayor, players in Star Trek Online can sleep soundly tonight knowing that they can torture and maim all the Vulcans they want to…

On the road again…

Thursday, September 16th, 2010

The fall conference season is officially here and we’re going to be all over the place in the next several weeks… If you’re going to any of the conferences listed below and want to meet up, just let us know – info (at) vindicia.com is the best way. Our networking and learning tour begins starts in New York and Santa Clara, swings through Austin and ends up back here in SF & LA.

We’re always happy to talk about payments, billing and the impact on each industry – see you all there!

Customer Data Ownership

Monday, August 9th, 2010

New companies are being formed every day – here in Silicon Valley, we see a lot of activity and buzz around all of the companies that are creating the next big thing. This is always exciting to follow, but for us here at Vindicia, it is doubly interesting. We take note of the business models and the target markets for these startups as we’ve built our business on meeting the needs of companies selling digital goods online to consumers. One trend we’ve been seeing lately is a sharp growth in the number of consumer-focused startups. This is great, but as many players are new to accepting direct payments from consumers, considerable thought should be given to the business strategies and how to be successful both near- and long-term.

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Direct Payments Are Just The Beginning

Tuesday, June 29th, 2010

The social developer summit, hosted by the Inside Facebook network, is in full swing in San Francisco today. The constant events and news around social applications underline the importance and future of the industry. Social applications are leading the charge and are driving the evolution of online technology and digital commerce. However, they are still new and correspondingly, the ways in which they monetizeare all over the map. Matters are further complicated by the impending restrictions on the social platforms – the most prominent example being Facebook Credits. This makes it tough for developers to optimize or simplify their business models as they’re constantly scrambling to stay in sync with Facebook.

For a developer to bring an app to market and successfully monetize, several things must occur.

  1. Find a market
  2. Deliver value
  3. Charge for value provided
  4. Analyze & iterate product to meet demands
  5. Reinforce customer relationships

Facebook credits simplify the ability to charge users as they offload all of the operational logistics of processing payments and storing customer’s payment information. However, they are more expensive than they first appear. In addition to the hidden costs, they also hamper the ability to control the customer relationship, analyze customer trends and choose the right business models.

The trend that we are seeing in response to Facebook’s moves is for developers to hedge their bets by developing external sites and their own relationship with users. Also, several networks are aiming to be the alternative platform and focusing on segments like social gaming. This trend should only accelerate as the industry matures and the platforms move to take even more control. In the meantime, feel free to ping us with monetization ideas – we’d be happy to give our outlook and suggest best practices. In fact, if you’re heading up to Seattle in a few weeks for Casual Connect, we’d be happy to sit down and talk through any payment or billing issues.

E3 2010 Summary

Friday, June 25th, 2010

Ah, the Electronic Entertainment Expo, colloquially known as E3. This is the event of the year for almost all stripes of gaming. Where else is an industry-insider-only event covered by the likes of G4tv, The Wall Street Journal and The Christian Science Monitor?

This was my second year of attending the show, and it was as intense as ever. Booth babes and costumes were in full effect, celebrities were wandering the floor and you can’t help but feel like a kid in a candy store. (I’ve included a few images below the fold in an attempt to show a snapshot of what E3 is like.)

That feeling was well justified by the sheer scope of presentation & announcements. The quick glimpse of what’s coming in the next few years is quite impressive. This list from MediaKick gives you a nice summary and trailer links to help you experience (or re-live) the pandemonium.

The big takeaways for me this year were:

  1. It’s good to be in a growing industry & online gaming is growing even faster than other segments
  2. Innovation and technology are continuing to “change the game” and are right around the corner, especially motion control and 3D.

The industry is definitely doing well, judging by the dollars spent on elaborate booths and crazy parties. Microsoft had Cirque-du-Soleil perform for the their press announcements, Activision had a concert with artists like Usher, Rihanna, Eminem & Jane’s Addiction. Also, in addition to the growing presence of online gaming publishers on the show floor, analysts have noticed that they have been underestimating the industry’s size, and that it now accounts for 25% of the overall industry revenues. This trend was reinforced with more talk around gaming-as-a-service. Onlive, one of the leaders in this space, came out of beta and officially launched as E3 wrapped up, while Sony shared an interesting announcement that Portal 2 and Steam from Valve would be available on the Playstation Network.

Consoles are nowhere near dead though, with the addition of Microsoft Kinect and Sony Move, everyone has an interesting story around motion control interfaces. Nintendo is not resting on their laurels, but launching a new wave of games on the Wii to expand beyond the causal player market. Additionally, there was a big emphasis on 3D visualization, with Sony promising to have 20 3D titles in 2011 and Nintendo introducing the handheld 3Ds with glasses-free 3D technology.

E3 always amazes and reinvigorates with the potential of what’s to come, this year was no different and it is most definitely a great time to be in the gaming industry, especially online.

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