Author Archive for Jeremy Nusser

Customer Retention – the little stuff matters

Wednesday, September 8th, 2010

The three tenets of our CashBox solution are 1) to increase customer acquisition, 2) maximize customer retention, and 3) enable operational excellence for online merchants that sell digital goods & services to consumers and small business (SMB).

Acquisition is straightforward – allow consumers to choose the right product / plan at the right price in the correct language and currency, and to pay in their payment method of choice.

Operational excellence around billing and customer information is also obvious – securely store all sensitive data while managing and nurturing the overall customer relationship (PCI DSS & SOX are methods of enforcing parts of this).

Where the waters get a bit murky for some folks is customer retention…

The concept is simple. If a transaction fails, try it again, and again, and again. However, retention involves multiple moving parts, so every little detail matters and the compound effect of many small tweaks can be quite large. Some factors that make an impact on retention include:

  • Failure type
  • System availability
  • Transaction type (one-time, subscription, etc)
  • Time since last billing
  • Time between retries
  • Number of retries
  • Payment processor used
  • Transaction routing (# of stops along the way)

Many of these factors are specific to the business model used (Time between billings, transaction type) and some are the result of merchant preference (time between retries, number of retries). Yet others are system related (payment processor, transaction routing, system availability). While the first two areas can experience continual improvement with testing and optimization, the system related issues are *somewhat*out of control of the merchant. The *somewhat* refers to the fact that merchants have a choice of business partners.

Let’s take a closer look at the three system-related factors listed and how we address them.

  • System availability
    • The uptime of connections to the payment processor from the gateway, and the connection from the payment processor to the Interchange.
    • Vindicia: Part of our solution to this problem is a built-in gateway in order to eliminate uptime issues between the billing system and the payment processor. We also have hardware directly in the datacenters of certain partners with direct connections to further reduce any connectivity issues. As a final step, if the payment processor’s connection is down, we automatically queue the transactions for retry.
  • Transaction Routing
    • The number of systems involved in submitting a transaction makes a big difference. The typical flow would involve:
      • Creating a transaction in the billing system
      • Passing the transaction to a gateway
      • Submitting the transaction to a payment processor
      • Receiving information from the card network interchange
      • Capturing the transaction (or other actions, depending on processor response)
    • Vindicia: As mentioned above, we have combined the billing system and gateway (first three steps above) for more control over the transaction flow and greater payment success rates. This also gives more control over the retry logic by directly interpreting error codes from the payment processors into different retry flows. Billing companies & in-house systems that have not directly integrated to payment processors cannot compete with our results.

I’ll save descriptions of the other factors for another post. Optimizing customer retention is goal with constantly moving goalposts. When embarking down the path, merchants have a choice of either becoming experts at payment networks and card retry logic or choosing a partner that is already an established leader in the space.

Customer Data Ownership

Monday, August 9th, 2010

New companies are being formed every day – here in Silicon Valley, we see a lot of activity and buzz around all of the companies that are creating the next big thing. This is always exciting to follow, but for us here at Vindicia, it is doubly interesting. We take note of the business models and the target markets for these startups as we’ve built our business on meeting the needs of companies selling digital goods online to consumers. One trend we’ve been seeing lately is a sharp growth in the number of consumer-focused startups. This is great, but as many players are new to accepting direct payments from consumers, considerable thought should be given to the business strategies and how to be successful both near- and long-term.

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Retention, More Than Meets The Eye

Tuesday, July 6th, 2010

I am often asked about how Vindicia is able to retain more paying users than other systems – internal or competing solutions. The question is fair, what secret sauce does Vindicia possess that separates us from our competitors? The answer is a bit complicated, but in short, we have internal logic and payments experts that determine the optimal frequency and number of retries for each product in a client’s catalog and reason code returned from the payment processors.

The next question is – how well does it work? That’s easier to answer. We constantly analyze the number of transactions recovered per merchant and per industry segment and we recover between 1% – 5%  of overall transactions each month for our clients. Of course, if the transactions recovered represents a saved subscribers, the true value of our retry logic is the subscription amount times the number of billing periods that would have otherwise been lost.

The savvy online merchant might then ask – what are my industry peers acheiving? The interesting takeaway is that retention numbers and retry logic success depend more on similar business models and customer demographics than they do by industry. A facebook application offering subscriptions and targeting 25-35yo professionals would probably have more in common with Symantec or Zendough than with MouseHunt.

Finally, the question comes to  – couldn’t I build my own retry logic? Absolutely, there is nothing stopping a company from building their own internal retry logic. In fact, many successful online businesses have done just that. However, when they built their internal systems, there was no SaaS billing vendor that they could turn to. For a company to build their own system, they need to be prepared to spend large amounts of money (millions) and develop internal payments experts. That’s what our founders did at eMusic.com before they started Vindicia, and that’s the situation a lot of large online businesses find themselves in today. But I would highly recommend talking to a few companies that have built their own system before embarking down that path. The answer you’re most likely to get is – what do you want to be experts in? Your product or billing and payments infrastructure?

As a final point, as you look at other billing systems, dig in deeper to find out how they handle retention. Most of the solutions that claim to increase retention are just blindly sending the same transaction through multiple times without any adjustments or understanding of the reasons for decline. This is an area where real world results count for a lot – don’t be afraid to ask for them.

Direct Payments Are Just The Beginning

Tuesday, June 29th, 2010

The social developer summit, hosted by the Inside Facebook network, is in full swing in San Francisco today. The constant events and news around social applications underline the importance and future of the industry. Social applications are leading the charge and are driving the evolution of online technology and digital commerce. However, they are still new and correspondingly, the ways in which they monetizeare all over the map. Matters are further complicated by the impending restrictions on the social platforms – the most prominent example being Facebook Credits. This makes it tough for developers to optimize or simplify their business models as they’re constantly scrambling to stay in sync with Facebook.

For a developer to bring an app to market and successfully monetize, several things must occur.

  1. Find a market
  2. Deliver value
  3. Charge for value provided
  4. Analyze & iterate product to meet demands
  5. Reinforce customer relationships

Facebook credits simplify the ability to charge users as they offload all of the operational logistics of processing payments and storing customer’s payment information. However, they are more expensive than they first appear. In addition to the hidden costs, they also hamper the ability to control the customer relationship, analyze customer trends and choose the right business models.

The trend that we are seeing in response to Facebook’s moves is for developers to hedge their bets by developing external sites and their own relationship with users. Also, several networks are aiming to be the alternative platform and focusing on segments like social gaming. This trend should only accelerate as the industry matures and the platforms move to take even more control. In the meantime, feel free to ping us with monetization ideas – we’d be happy to give our outlook and suggest best practices. In fact, if you’re heading up to Seattle in a few weeks for Casual Connect, we’d be happy to sit down and talk through any payment or billing issues.

E3 2010 Summary

Friday, June 25th, 2010

Ah, the Electronic Entertainment Expo, colloquially known as E3. This is the event of the year for almost all stripes of gaming. Where else is an industry-insider-only event covered by the likes of G4tv, The Wall Street Journal and The Christian Science Monitor?

This was my second year of attending the show, and it was as intense as ever. Booth babes and costumes were in full effect, celebrities were wandering the floor and you can’t help but feel like a kid in a candy store. (I’ve included a few images below the fold in an attempt to show a snapshot of what E3 is like.)

That feeling was well justified by the sheer scope of presentation & announcements. The quick glimpse of what’s coming in the next few years is quite impressive. This list from MediaKick gives you a nice summary and trailer links to help you experience (or re-live) the pandemonium.

The big takeaways for me this year were:

  1. It’s good to be in a growing industry & online gaming is growing even faster than other segments
  2. Innovation and technology are continuing to “change the game” and are right around the corner, especially motion control and 3D.

The industry is definitely doing well, judging by the dollars spent on elaborate booths and crazy parties. Microsoft had Cirque-du-Soleil perform for the their press announcements, Activision had a concert with artists like Usher, Rihanna, Eminem & Jane’s Addiction. Also, in addition to the growing presence of online gaming publishers on the show floor, analysts have noticed that they have been underestimating the industry’s size, and that it now accounts for 25% of the overall industry revenues. This trend was reinforced with more talk around gaming-as-a-service. Onlive, one of the leaders in this space, came out of beta and officially launched as E3 wrapped up, while Sony shared an interesting announcement that Portal 2 and Steam from Valve would be available on the Playstation Network.

Consoles are nowhere near dead though, with the addition of Microsoft Kinect and Sony Move, everyone has an interesting story around motion control interfaces. Nintendo is not resting on their laurels, but launching a new wave of games on the Wii to expand beyond the causal player market. Additionally, there was a big emphasis on 3D visualization, with Sony promising to have 20 3D titles in 2011 and Nintendo introducing the handheld 3Ds with glasses-free 3D technology.

E3 always amazes and reinvigorates with the potential of what’s to come, this year was no different and it is most definitely a great time to be in the gaming industry, especially online.

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